![]() ![]() Back up your save files and follow the recovery steps that are outlined in the Pinned Support FAQ. Don't try to start the game up after you exit incorrectly. As you move around chunks are being loaded and saved constantly.Īnd honestly, knowing this, you can prepare for when you have that kind of issue. Just a single region file where you have your base could be over 1GB in size. Even games that have larger saves up to 150MB cannot compare. There is no automatic save because of this, and no incremental save because unline 99% of the games in the industry, your save isn't a small 256kb file. ![]() Just like core operating system files on your PC will get corrupted when you shut down improperly. If you improperly shut down or exit the client while this is happening, that data will get corrupted. The world and player data is constantly being loaded and saved as you are playing. How is it that a simple crash or reboot can result in such a catastrophic loss with no warning or way to recover? I kindly request that you add a backup feature to the savegames or implement a safeguard to prevent a simple crash from resetting all player progress. I genuinely enjoy this game and A21 in general, but this incident has been a major setback. Isn't it reasonable to request or fix the most critical aspect of the gameplay experience? The core elements of hoarding, grinding, leveling up, building, and fortifying, all of which require a significant investment of time to progress. It's also surprising because most other competitors in the industry have implemented in-game automatic savegame file backups, which seems like a simple and effective solution. It would require spending even more time to fix a problem that doesn't seem to affect other games I know of. I understand that I could cheat my way back to a similar level as before and manually back up the savegame from time to time, but that's not what I should be expected to do. It's particularly frustrating because this isn't the first time a savegame has been corrupted after a game crash in previous alphas. Losing approximately 22 hours of in-game playing time just as the excitement was building was an extremely disappointing experience. The only thing that remained from the previous savegame before the crash was the already explored area on the map, visible through the fog of war. Unfortunately, all my progressions and buildings were gone. When I reloaded the savegame, I found myself at level 1 with 0 XP in the same location, as if I were in the new map called PREGEN8K. I had been playing the new A21 for almost a year without any breaks, thoroughly enjoying the new alpha 21 features. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |